Morpheus XR Launches Turn-Key Enterprise Metaverse Solution
The VR platform for remote teams has released its cross-platform metaverse solution, bringing people around the world closer together!
Virtual reality takes one-step closer to becoming the norm!
Morpheus XR, a VR platform for remote teams, has launched a turn-key metaverse solution that allows users across VR, PC and mobile to interact in high-fidelity immersive spaces. Their platform also includes a marketplace for live experiences, and VR services, including headset distribution and white-glove onboarding.
After a $2.4 million raise, Morpheus is already being used by a range of top companies, including Google, Meta, Shopify, Adobe and more – and it’s now available to the public.
Jeffrey Chernick, CEO and Co-Founder at Morpheus, said:
“Studies show that in VR, people are 4X faster to train than in the classroom and 4X more focused than their e-learning peers. Bringing VR to distributed teams is not just a technological revolution, but a fundamental shift in how we collaborate and innovate. It transcends physical boundaries, unites diverse talents, and empowers teams to unleash their full potential.”
Whilst achieving value for users today, Morpheus is preparing for a VR-centric future with its scalable technology that grows as the number of VR users grows.
David Gaspar, Head of Innovation at Gather – who have been using Morpheus for the past few months – commented:
“Morpheus has unravelled the complexity of VR by offering a visually stunning and customised solution that is already providing practical value for my teams. The virtual worlds Morpheus has created for Gather are both captivating and professional. Relationships and workplace camaraderie are the lifeblood of any business, and Morpheus is creating opportunities to bond on a personal level, ensuring we’re a team, not just a collection of individuals working for a paycheck.”
Morpheus believes that VR is not just a technological revolution; it’s a fundamental shift in how individuals collaborate and innovate.
Jen Regan, COO and Co-Founder at Morpheus, added:
“Collaboration is vital for relationship development and team cohesiveness. Employees broadly report burnout and lack of engagement with 2D video conferencing platforms, and existing 3D platforms are either optimised for gaming or recreate the empty office environment. We solve this problem by creating meaningful and purposeful ways for teams to connect in VR through high-quality facilitated workshops on critical topics.”
Misha Krymov, President and Co-Founder at Morpheus, gave his thoughts:
“We’ve reached an inflection point with the opportunity to reimagine our work experience as we know it. Why would we simply re-create the boardroom when we have the freedom to design out-of-this-world branded spaces that spark new levels of innovation, ideas and invite people to bond in ways that haven’t been possible before?”
To find out more about Morpheus or request a demo, head to their website.